About Me
I obtained my CS Ph.D. degree from City University of Hong Kong (2020~2024) under the supervision of Prof. Junhui Hou, during which I also collaborated closely with Prof. Wenping Wang and Prof. Ying He. Previously, I worked as a short-term research intern guided by Prof. Runmin Cong. I received my B.Sc. degree from Beijing Normal University in 2019.
Since August 2024, I joined Tencent as a senior AI researcher, leading an effort to 3D mesh generation and geometry processing.
News
- [2023.09] Two papers, NeuroGF for geodesics learning, UPIDet for cross-modal 3D detection, got accepted by NeurIPS-2023.
- [2023.12] One paper, Cross-PCC for image-assisted 3D point cloud completion, got accepted by TMM.
- [2023.12] One paper, PointVST for self-supervised 3D point cloud backbone pre-training, got accepted by TVCG.
- [2024.06] One paper, SPCV for spatio-temporal structurization of dynamic 3D point cloud sequences, got accepted by TPAMI.
- [2024.09] One paper, Flatten Anything Model for surface parameterization (UV unwrapping), got accepted by NeurIPS-2024.
- [2025.03] One paper, Human as Points for single-image 3D human reconstruction, got accepted by TPAMI.
- [2025.10] One paper, HuGDiffusion for 3D human Gaussian diffusion, got accepted by TVCG.
- [2025.10] One paper, FlexPara for flexible multi-chart surface parameterization, got accepted by TPAMI.
Research
In general, I have broad interests in developing deep learning models and neural optimization algorithms to solve various geometry, vision, and graphics problems.
My Ph.D. research primarily focused on the scope of 3D Spatial Intelligence, encompassing the following specific topics:
Geometry Modeling and Surface Computing: Regular Representation (Flattening-Net, RegGeoNet); Mesh Parameterization (FAM); 4D Spatio-Temporal Structurization (SPCV); Neural Geodesics (NeuroGF).
Point Cloud Processing and Reconstruction: Sampling (MOPS-Net); Completion (Cross-PCC); Generation (WarpingGAN); 4D Sequence Interpolation (IDEA-Net).
Visual-Geometric Joint Learning: Image-to-3D Distillation (PointMCD); Image-Assisted 3D Pre-training (PointVST); 3D Perception (GLENet, UPIDet); Image Recogtition (CoADNet, DAFNet).
Digital Human: 3D Human Reconstruction (HaP); Human-Centered 3D Gaussian Splatting (HuGDiffusion).
Current Focuses: Despite recent breakthroughs in 3D generative models, their applicability in professional asset creation workflows remains limited. I am currently concentrating my research efforts on Production-Ready 3D AIGC and its integration into real-world game industry pipelines. My ongoing R&D projects include:
Ultra-Realistic Mesh Geometry Detailization. (See our earlier results in SuperCarver.)
Controllable Mesh Texture Repainting and Editing.
Practical Mesh UV Unwrapping. (See our earlier results in FAM, FlexPara.)
Services
Conference Reviewer: NeurIPS, ICLR, ICML, CVPR, ICCV, ECCV, ACM MM, IJCAI, CVM, etc.
Journal Reviewer: TIP, TVCG, TMM, TCSVT, TITS, TGRS, JSTARS, etc.
Selected Publications
![]() | Yingzhi Tang, Qijian Zhang, Junhui Hou Pre-print |
![]() | Qijian Zhang, Xiaozheng Jian, Xuan Zhang, Wenping Wang, Junhui Hou Pre-print |




















